2/29/2024 0 Comments Wrc 8 car setupNot doing so will result in unexpected results. You should adjust these settings through Steam Input instead! If you're doing this, I recommend setting the in-game Sensitivity and Deadzone to 0 along with Saturation to 100. With Steam Input you'll be able to limit your maximum input and, therefore, limiting your maximum steering angle. I won't go over how to enable this in this guide and I'm pretty sure you'll be able to find plenty of information elsewhere on how to do so. Since you're reading this guide, you're likely playing on Steam and have access to this wonderful feature called Steam Input. You must enter the Big Picture mode to access this UI. If you want to use the old UI, create a shortcut for Steam and add at the end of "Target" the following string: -oldbigpicture Just make sure to set change Deadzone from "None" to "Custom" to access some of the features mentioned on this guide. If you want a safer car, go for a less responsive curve.Ĭonfiguring your steering range with Steam Input Although the UI has changed a fair bit, the names of the features you want to look for are mostly the same. If you want a more twitchy car, go for a more responsive curve. Less control at high speeds but a quicker response at low speeds and, potentially, more precision when countersteering. The downsides of having a less sensitive curve are usually the lack of precision at low speeds since you have more grip available and need to turn more for slow turns, and less reliable countersteering since the curve ramps up faster at the end resulting in more countersteering than expected.įor a more sensitive curve, just think the other way around. The benefit of having a less sensitive curve is more control at high speeds since you don't need to be as precise with your input and risk turning too much resulting in understeer or oversteer. The faster you go, the less you need to turn. I personally prefer a less sensitive curve since, while at speed, you barely need any steering input to successfully turn the car. 0% and 100% will always be that, you can't cut off your total range, you just shift around its linearity, also known as sensitivity.Setting this value to a positive number will make the initial part of your input range more sensitive.įor example, if you give it 20% input, the car will turn 30% of its steering range, but to compensate for that as you approach the end of the stick travel your input will ramp up much slower.Setting this value to a negative number will make the initial part of your input range less sensitive.įor example, and depending on how aggressive you set the curve, If you give it 20% input, the car will turn 10% of its steering range, but to compensate for that as you approach the end of the stick travel your input will ramp up much faster.If you give it 20% input, the car will turn 20% of its steering range. A linear input curve means that your input is 1:1 with the car's steering.Ideally this could also be tuned to the player's preference, if they want a stronger or weaker countersteer help. I'd love to see the next game to implement a steering falloff, like the 2004 game Richard Burns Rally (speed fade, as it is called in that game).Ī countersteer assist would be great too, just something to keep the car from completely losing control. While on loose surfaces this isn't much of an issue, it is clear that this game's missing something when you go on asphalt.ĭriving on asphalt with a gamepad is incredibly twitchy and may take a lot of time to get used to, especially when switching directions and not wiping out. There's no steering angle fall off as you speed up to aid in terms of stability as well as no countersteering assist to help you on keeping the car in a straight line. WRC simply applies a limit to the steering rate, how fast the wheels can turn, and that's it. There are filters put in place to provide a (hopefully) better experience to the player.įrom slowing down how fast you can steer to limiting how much you can turn, there are many ways to filter the input from a gamepad, or keyboard, to make up for the lack of road feel and precision due to the limitations of these input methods.īy contrast, steering wheels run completely unfiltered but you're limited by how fast you can turn the wheel and the forces applied on it by FFB.Ī good input filter is crucial for players to be able to enjoy a game and, sadly, WRC's input filter isn't the greatest thing around since it only does one thing. Like many games, your input is a mere suggestion. Feel free to skip this section if all you're looking after is how to tune your controller.
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